126 lines
4.1 KiB
C#
126 lines
4.1 KiB
C#
using System;
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using System.Windows.Input;
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using Bricscad.ApplicationServices;
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using Prism.Ioc;
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using Prism.Services.Dialogs;
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using SWS.CAD.Views;
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using SWS.Commons;
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using Telerik.Windows.Controls;
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using Unity;
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namespace SWS.CAD.ViewModels.myViewModelBase
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{
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/// <summary>
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/// abstract 不同于接口,可以实现具体的代码
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/// </summary>
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public abstract class DialogBase : ViewModelBase
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{
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public DialogBase()
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{
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_dialogService = GlobalObject._prismContainer.Resolve<IDialogService>();
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window_loaded = new DelegateCommand(onWindow_loaded);
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CloseCommand = new DelegateCommand(ExecuteCloseCommand);
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OKCommand = new DelegateCommand(ExecuteOKCommandAsync);
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if (GlobalObject.userInfo == null)
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{
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if (this is LoginViewModel)
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{
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}
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else if (this is ConfigViewModel)
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{
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}
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else
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{
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//都需要额外先登录
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var loginView = GlobalObject.container.Resolve<Login>();
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//Application.ShowModalDialog(Application.MainWindow,);// 用来显示WinForms对话框
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Application.ShowModalWindow(Application.MainWindow.Handle, loginView);//用来显示WPF的对话框,任务栏里可以看到2个Windows
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}
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}
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if (GlobalObject.curProject == null)
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{
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if (this is LoginViewModel)
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{
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}
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else if (this is ConfigViewModel)
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{
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}
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else if (this is ProjectViewModel)
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{
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}
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else
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{
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//都需要额外先登录
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var View = GlobalObject.container.Resolve<Project>();
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//Application.ShowModalDialog(Application.MainWindow,);// 用来显示WinForms对话框
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Application.ShowModalWindow(Application.MainWindow.Handle, View);//用来显示WPF的对话框,任务栏里可以看到2个Windows
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//if (GlobalObject.userInfo == null)
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//{
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// CloseWindowAction?.Invoke();//依旧没登录上的话,放这里没用,因为这个时候,主体还没加载呢
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//}
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}
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}
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}
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#region binding
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private bool _isbusy;
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public bool IsBusy
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{
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get { return _isbusy; }
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set { _isbusy = value; RaisePropertyChanged(nameof(IsBusy)); }
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}
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private string _BusyContent;
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public string BusyContent
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{
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get { return _BusyContent; }
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set { _BusyContent = value; RaisePropertyChanged(nameof(BusyContent)); }
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}
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/// <summary>
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/// 加载后
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/// </summary>
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public ICommand window_loaded { get; }
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public ICommand CloseCommand { get; }
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public ICommand OKCommand { get; }
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private string _title;
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public string title
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{
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get { return _title; }
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set { _title = value; RaisePropertyChanged(nameof(title)); }
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}
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#endregion
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IUnityContainer _unityContainer;
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public readonly IDialogService _dialogService;
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/// <summary>
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/// CODE-BEHAND里设置为this.close以关闭。调用时,.invoke即可
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/// </summary>
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public Action CloseWindowAction { get; set; }
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/// <summary>
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/// virtual 可以重写
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/// </summary>
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/// <param name="parameter"></param>
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public virtual void ExecuteCloseCommand(object parameter)
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{
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// 关闭窗口 (需要通过 CommandParameter 传入窗口实例)
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if (parameter is System.Windows.Window window)
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{
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window.Close();
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}
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}
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public virtual void onWindow_loaded(object para)
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{
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}
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public virtual void ExecuteOKCommandAsync(object para)
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{
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}
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}
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}
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